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日期:2024-08-09
2014年10月26日 - Since FT_Bitmap is a bitmap already loaded into memory, you can't use the functions that create a texture from a file. Instead, you'll want to use a ......
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日期:2024-08-04
2012年11月20日 - Although the piece of code constructing the Vertex Array seems correct to me at first glance, it seems like you are trying to Draw your vertices with a ......
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日期:2024-08-02
2014年1月15日 - There's a nice open source library that does this, FW1FontWrapper. Using it for my engine and it does the job quite nicely. Please note that if you target ......
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日期:2024-08-07
DirectX Lessons & Game Programming Resources! ... DirectX 11 Lessons · Contact .... We need to create a brush so we can write our text to the screen....
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日期:2024-08-09
2012年4月18日 - Introduction Hello Guys, in this tutorial ( its my very first) we will develop a simple Font System that allows us to render text in DirectX 11. For this ......
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日期:2024-08-03
Best way to render text with DirectX11 - posted in DirectX and XNA: So, theres a bunch of methods for text rendering with DX11. The ones I ......
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日期:2024-08-03
Viable 3D text rendering solution for DirectX11 - posted in DirectX and XNA: I need to draw text in 3D perspective scene. The text can be ......
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日期:2024-08-03
2014年5月4日 - The SpriteTextRenderer framework (SDX STR) is a convenient way to render 2D sprites and text using SlimDX/SharpDX and DirectX 11....