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日期:2024-07-19
2013年7月27日 - Usually, I do this in my current OpenGL ES project (for iOS): Initialization: ... But I'm not doing that, since I implemented double buffering.) ios ......
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日期:2024-07-15
2014年7月15日 - Each process in iOS consists of one or more threads. .... intends to update on the second thread must be double buffered; a consuming thread ......
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日期:2024-07-12
2013年3月13日 - Without knowing the actual rendering code (which wasn't posted), one very possible cause is that using a NSTimer for frame rate control in the first ......
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日期:2024-07-12
2013年8月25日 - I presume since you're talking about loading new textures every frame you're not just grabbing them from disk. (For that, GLKTextureLoader provides ......
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日期:2024-07-12
2010年8月25日 - In your render loop, alternate your double buffer use, copy into and/or ... Large bitmaps on iPhone 3G's running iOS 4.0 have recently been ......
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日期:2024-07-14
2013年12月25日 - OK, after thinking about it, might it be related to double buffering? ... I believe that iOS devices use triple buffering internally, which would ......
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日期:2024-07-18
2014年1月23日 - Our applications need double buffering semantics e.g. when ... When running on iOS we use OpenGL and retained backing mode which ......
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日期:2024-07-16
Hi, I'm having problems understanding how double buffering works in OpenGL ES and on the iPhone....