search:pvs occlusion culling相關網頁資料

pvs occlusion culling的相關文章
瀏覽:399
日期:2024-07-16
Here at the Robot Invader compound we are hard at work on our new game, a VR murder mystery title called Dead Secret. There’s a very early trailer to see over at deadsecret.com. Dead Secret is designed for VR devices, particularly mobile VR devices like t...
瀏覽:621
日期:2024-07-14
Potentially Visible Sets are used to accelerate the rendering of 3D environments. This is a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimat...
瀏覽:992
日期:2024-07-12
24 Apr 2003 ... 3D technical article available at http://www.spinor.com/technology/render/pvs. html ......
瀏覽:602
日期:2024-07-15
This does not happen automatically in 3D computer graphics since most of the time objects farthest away from the ......
瀏覽:1460
日期:2024-07-13
Recently, PVS-based occlusion culling algorithms for more general environments have been proposed....
瀏覽:1113
日期:2024-07-10
Property: Function: Technique Select between the types of occlusion culling baking. PVS only Only static objects will be occlusion culled. Dynamic objects will be culled based on the view frustrum only. This technique has the smallest overhead on the CPU ...
瀏覽:560
日期:2024-07-17
In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a ...
瀏覽:1491
日期:2024-07-13
Practical, Dynamic Visibility for Games Sep 22nd, 2011 Stephen Hill and Daniel Collin 1. Introduction With the complexity and interactivity of game … ... Listing 2: HZB query pixel shader In practice, we chose to use 4x4 HZB depth comparisons in contrast ...