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日期:2024-12-11
Here at the Robot Invader compound we are hard at work on our new game, a VR murder mystery title called Dead Secret. There’s a very early trailer to see over at deadsecret.com. Dead Secret is designed for VR devices, particularly mobile VR devices like t...
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日期:2024-12-11
Potentially Visible Sets are used to accelerate the rendering of 3D environments. This is a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimat...
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日期:2024-12-17
24 Apr 2003 ... 3D technical article available at http://www.spinor.com/technology/render/pvs.
html ......
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日期:2024-12-10
This does not happen automatically in 3D computer graphics since most of the
time objects farthest away from the ......
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日期:2024-12-10
Recently, PVS-based occlusion culling algorithms for more general environments
have been proposed....
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日期:2024-12-11
Property: Function: Technique Select between the types of occlusion culling baking. PVS only Only static objects will be occlusion culled. Dynamic objects will be culled based on the view frustrum only. This technique has the smallest overhead on the CPU ...
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日期:2024-12-16
In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a ...
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日期:2024-12-14
Practical, Dynamic Visibility for Games Sep 22nd, 2011 Stephen Hill and Daniel Collin 1. Introduction With the complexity and interactivity of game … ... Listing 2: HZB query pixel shader In practice, we chose to use 4x4 HZB depth comparisons in contrast ...